hardmood.info

A bilingual DokuWiki to share information on Prof Felix Beck's courses and academic involvement.

User Tools

Site Tools


rules_for_design_practice

This is an old revision of the document!


A collection of Rules for and from Design Practice

The following rules are a collection of statements that I worshipped over the years. Sometimes pretty challenging but I strongly believe in those:

  1. Just talking is not enough
  2. Learning through visualisation, hands-on experimentalism, and creating quick prototypes
  3. Be integer
  4. Have a spirit of goodness
  5. Make a plan…
  6. Stay focus on topic
  7. Follow the Vitruvian Virtues (Utilitas, Venustas, Firmitas)…
  8. Tell visual Stories (Felix's PPiPP principle ⇒ Put Pictures into your Power Point Presentation)
  9. Work interdisciplinary
  10. Be ready to say no
  11. Stay open-minded
  12. Make your workspace a Living Art Memoria (as a technique of remembering)
  13. Structure your data
  14. Back-up
  15. Practice design – not decoration
  16. The No Asshole Rule (see also picture below)

p98a_assholes72.jpg
Don’t work for assholes. Don’t work with assholes. Poster by Erik Spiek­er­mann. 98€.

The list below shows a collection of rules that I heard/read more than two times at least. I agree with most of them…

  • Keep it simple, stupid (the KISS principle)
  • The unspectacular things are the important things (Dieter Rams)
  • Ask Why/reflect
  • Form teams
  • Be a hard worker
  • Create an atmosphere of debate and a culture of constructive controversy (ART+COM Studios)
  • Make the world a much better place, by design, in every moment
  • Encourage wild ideas
  • Have an eye on the future
  • Have a passion for change
  • Trust your colleagues, share challenge and responsibility (ART+COM Studios)
  • Share experiences, knowledge and results, internally and externally (ART+COM Studios)
  • Stay motivated to experiment
  • Build on the experience of others
  • Failing means learning
  • Venture outside the box ⇒ Forget about the box!
  • Play and Enquire
  • Enjoy collaborative Ideation
  • Create more value then you capture
  • Fail often to succeed sooner
  • Chaos can be constructive
  • Have the courage to fail (ART+COM Studios)
  • Rapid (!) prototyping
  • Have an identifiable attitude (ART+COM Studios)
  • Break rules only if you know them (ART+COM Studios)
  • Do things nobody has done before
  • DIY
  • Teach (ART+COM Studios)
  • Take risks
  • Have an eye on design
  • Anyone who has nothing to communicate looks for style, anyone who lives by materialism honours the spirit , anyone who does business is furthering culture. (Otl Aicher)
  • Develop your professional skills
  • Cross borders
  • Support and be supported
  • Network
This website uses cookies. By using the website, you agree with storing cookies on your computer. Also you acknowledge that you have read and understand our Privacy Policy. If you do not agree leave the website.More information about cookies
/var/www/vhosts/hardmood.info/httpdocs/data/attic/rules_for_design_practice.1709110446.txt.gz · Last modified: 2024/02/28 08:54 by Felix Hardmood Beck