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rules_for_design_practice [2024/02/28 08:56] Felix Hardmood Beckrules_for_design_practice [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== A collection of Rules for and from Design Practice ====== 
- 
-The following rules are a collection of statements that I worshipped over the years. Sometimes pretty challenging but I strongly believe in those: 
- 
-  - Just talking is not enough 
-  - Learning through visualisation, hands-on experimentalism, and creating quick prototypes 
-  - Be integer 
-  - Have a spirit of goodness 
-  - Make a plan… 
-  - Stay focus on topic 
-  - Follow the Vitruvian Virtues ([[https://www.felix-beck.de/nyuad/teaching/doku.php?id=utilitas_venustas_firmitas|Utilitas, Venustas, Firmitas]])… 
-  - …and [[https://www.vitsoe.com/us/about/good-design|Dieter Rams 10 principles for good design]] 
-  - Tell visual Stories (//Felix's PPiPP principle ⇒ Put Pictures into your <del>Power Point</del>  Presentation//) 
-  - Work interdisciplinary 
-  - Be ready to say no 
-  - Stay open-minded 
-  - Make your workspace a Living Art Memoria (as a technique of remembering) 
-  - Structure your data 
-  - [[:file_naming_convention|Name your files]] 
-  - Back-up 
-  - Practice design – not decoration 
-  - [[https://en.wikipedia.org/wiki/The_No_Asshole_Rule|The No Asshole Rule]] (see also picture below) 
- 
- 
-{{:wiki:no_assholes.jpg?direct&400|}} 
-{{:wiki:no_assholes.jpg?direct&600|wiki:no_assholes.jpg}} \\ **Don’t work for assholes. Don’t work with assholes.**  [[https://www.p98a.com/shop/posters/dont-work-for-assholes-dont-work-with-assholes-3rd-edition|Poster by Erik Spiek­er­mann]]. 98€. 
- 
-The list below shows a collection of rules that I heard/read more than two times at least. I agree with most of them… 
- 
-  * Keep it simple, stupid (//the KISS principle//) 
-  * The unspectacular things are the important things (Dieter Rams) 
-  * Ask Why/reflect 
-  * Form teams 
-  * Be a hard worker 
-  * Create an atmosphere of debate and a culture of constructive controversy (ART+COM Studios) 
-  * Make the world a much better place, by design, in every moment 
-  * Encourage wild ideas 
-  * Have an eye on the future 
-  * Have a passion for change 
-  * Trust your colleagues, share challenge and responsibility (ART+COM Studios) 
-  * Share experiences, knowledge and results, internally and externally (ART+COM Studios) 
-  * Stay motivated to experiment 
-  * Build on the experience of others 
-  * Failing means learning 
-  * Venture outside the box => Forget about the box! 
-  * Play and Enquire 
-  * Enjoy collaborative Ideation 
-  * Create more value then you capture 
-  * Fail often to succeed sooner 
-  * Chaos can be constructive 
-  * Have the courage to fail (ART+COM Studios) 
-  * Rapid (!) prototyping 
-  * Have an identifiable attitude (ART+COM Studios) 
-  * Break rules only if you know them (ART+COM Studios) 
-  * Do things nobody has done before 
-  * DIY 
-  * Teach (ART+COM Studios) 
-  * Take risks 
-  * Have an eye on design 
-  * Anyone who has nothing to communicate looks for style, anyone who lives by materialism honours the spirit , anyone who does business is furthering culture. (Otl Aicher) 
-  * Develop your professional skills 
-  * Cross borders 
-  * Support and be supported 
-  * Network 
  
/var/www/vhosts/hardmood.info/httpdocs/data/attic/rules_for_design_practice.1709110573.txt.gz · Last modified: 2024/02/28 08:56 by Felix Hardmood Beck