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On this website you will find information on Felix Hardmood Beck's involvement at New York University Abu Dhabi (NYUAD) from 2015–2020.

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unity_point_cloud

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unity_point_cloud [2020/03/11 10:17]
steven
unity_point_cloud [2020/03/11 10:18] (current)
steven
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 Navigate to **Window > Visual Effects > Utilities > Point Cache Bake Tool.**{{:​pointcloudunity4.png?​nolink&​700x335}} Navigate to **Window > Visual Effects > Utilities > Point Cache Bake Tool.**{{:​pointcloudunity4.png?​nolink&​700x335}}
  
-A **pCache Tool **popup will appear. In here select the **Mesh**. Once you drag and drop .obj or .fbx files into the **Models, **the models should be accessible within the mesh finder. Once you have selected the mesh, set the **Point Count **to 600000. This is simply to make many points to make the model appear fuller, this number probably should be changed in the future to alter the style of the point cloud models. Click the **Save To pCache File... **button, and this will save the 3D model as a pcache.+A **pCache Tool **popup will appear. In here select the **Mesh**. Once you drag and drop .obj or .fbx files into the **Models, **the models should be accessible within the mesh finder. Once you have selected the mesh, set the **Point Count **to 600000. This is simply to make many points to make the model appear fuller, this number probably should be changed in the future to alter the style of the point cloud models. Click the **Save To pCache File**button, and this will save the 3D model as a pcache.
  
 {{:​pointcloudunity5_1.png?​nolink&​500x857}} {{:​pointcloudunity5_1.png?​nolink&​500x857}}
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 When in the VFX Graph, the point cache can be accessed in the **Point Cache **node connecting to the **Set Position from Map** node. When the selection button is clicked, a popup will appear with different pcaches linked to the file. Click on the pcache you want, and the effects system should update accordingly. When in the VFX Graph, the point cache can be accessed in the **Point Cache **node connecting to the **Set Position from Map** node. When the selection button is clicked, a popup will appear with different pcaches linked to the file. Click on the pcache you want, and the effects system should update accordingly.
  
- {{:​pointcloudunity7.png?​nolink&​700x580}}+{{:​pointcloudunity7.png?​nolink&​700x580}}
  
 {{:​pointcloudunity8.png?​nolink&​700x410}} {{:​pointcloudunity8.png?​nolink&​700x410}}
 +
 +At the moment, the current pcache set is to a sofa and the other point cloud is set to a sphere.
  
  
/is/htdocs/wp1061956_LA2T3X3UH9/www/nyuad/teaching/data/pages/unity_point_cloud.txt · Last modified: 2020/03/11 10:18 by steven