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On this website you will find information on Felix Hardmood Beck's involvement at New York University Abu Dhabi (NYUAD) from 2015–2020.

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unity_point_cloud

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unity_point_cloud [2020/05/12 13:26]
steven
unity_point_cloud [2020/05/12 13:32] (current)
steven
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 {{:​pointcloudunity12.jpg?​nolink&​500x215|pointcloudunity12.jpg}} {{:​pointcloudunity12.jpg?​nolink&​500x215|pointcloudunity12.jpg}}
  
-When in the VFX Graph, the point cache can be accessed in the **Point Cache **node connecting to the **Set Position from Map** node. When the selection button is clicked, a popup will appear with different pcaches linked to the file. Click on the pcache you want, and the effects system should update accordingly. A connection should also be connected ​between the **Attribute Map : color **of the point cache to a new **Set Color From Map **node in the initialize section. To do this, click on the **Initialize **section and search for the **Set Color From Map **node.+When in the VFX Graph, the point cache can be accessed in the **Point Cache **node connecting to the **Set Position from Map** node. When the selection button is clicked, a popup will appear with different pcaches linked to the file. Click on the pcache you want, and the effects system should update accordingly. A connection should also be made between the **Attribute Map : color **of the point cache to a new **Set Color From Map **node in the initialize section. To do this, click on the **Initialize **section and search for the **Set Color From Map **node.
  
 {{:​pointcloudunity9.png?​nolink&​500x201}} {{:​pointcloudunity9.png?​nolink&​500x201}}
  
-Here is a screenshot of all the nodes and connections to render the pointcloud as seen in the images. The **Set Target From Position **block within **Initialize **simply sets the target position for the particles, which in this case are just added to be below the rendered model. Once the spacebar is pressed, the model collapses and moves towards that target position. In terms of the interactivity,​ the script simply alternates between these two states of being collapsed and disaplayed (when one model is rendered the other is collapsed in the target positions).+Here is a screenshot of all the nodes and connections to render the pointcloud as seen in the images. The **Set Target From Position **block within **Initialize **simply sets the target position for the particles, which in this case are just added to be below the rendered model. Once the spacebar is pressed, ​this gives the model its "​collapsing"​ effect as it moves towards that target position. In terms of the interactivity,​ the script simply alternates between these two states of being collapsed and disaplayed (when one model is rendered the other is collapsed in the target positions).
  
 {{:​pointcloudunity14.png?​nolink&​800x959}} {{:​pointcloudunity14.png?​nolink&​800x959}}
/is/htdocs/wp1061956_LA2T3X3UH9/www/nyuad/teaching/data/pages/unity_point_cloud.txt · Last modified: 2020/05/12 13:32 by steven