rules_for_design_practice
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| - | ====== A collection of Rules for and from Design Practice ====== | ||
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| - | The following rules are a collection of statements that I worshipped over the years. Sometimes pretty challenging but I strongly believe in those: | ||
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| - | - Just talking is not enough | ||
| - | - Learning through visualisation, | ||
| - | - Be integer | ||
| - | - Have a spirit of goodness | ||
| - | - Make a plan… | ||
| - | - Stay focus on topic | ||
| - | - Follow the Vitruvian Virtues ([[https:// | ||
| - | - …and [[https:// | ||
| - | - Tell visual Stories (// | ||
| - | - Work interdisciplinary | ||
| - | - Be ready to say no | ||
| - | - Stay open-minded | ||
| - | - Make your workspace a Living Art Memoria (as a technique of remembering) | ||
| - | - Structure your data | ||
| - | - [[: | ||
| - | - Back-up | ||
| - | - Practice design – not decoration | ||
| - | - [[https:// | ||
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| - | {{: | ||
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| - | The list below shows a collection of rules that I heard/read more than two times at least. I agree with most of them… | ||
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| - | * Keep it simple, stupid (//the KISS principle// | ||
| - | * The unspectacular things are the important things (Dieter Rams) | ||
| - | * Ask Why/reflect | ||
| - | * Form teams | ||
| - | * Be a hard worker | ||
| - | * Create an atmosphere of debate and a culture of constructive controversy (ART+COM Studios) | ||
| - | * Make the world a much better place, by design, in every moment | ||
| - | * Encourage wild ideas | ||
| - | * Have an eye on the future | ||
| - | * Have a passion for change | ||
| - | * Trust your colleagues, share challenge and responsibility (ART+COM Studios) | ||
| - | * Share experiences, | ||
| - | * Stay motivated to experiment | ||
| - | * Build on the experience of others | ||
| - | * Failing means learning | ||
| - | * Venture outside the box => Forget about the box! | ||
| - | * Play and Enquire | ||
| - | * Enjoy collaborative Ideation | ||
| - | * Create more value then you capture | ||
| - | * Fail often to succeed sooner | ||
| - | * Chaos can be constructive | ||
| - | * Have the courage to fail (ART+COM Studios) | ||
| - | * Rapid (!) prototyping | ||
| - | * Have an identifiable attitude (ART+COM Studios) | ||
| - | * Break rules only if you know them (ART+COM Studios) | ||
| - | * Do things nobody has done before | ||
| - | * DIY | ||
| - | * Teach (ART+COM Studios) | ||
| - | * Take risks | ||
| - | * Have an eye on design | ||
| - | * Anyone who has nothing to communicate looks for style, anyone who lives by materialism honours the spirit , anyone who does business is furthering culture. (Otl Aicher) | ||
| - | * Develop your professional skills | ||
| - | * Cross borders | ||
| - | * Support and be supported | ||
| - | * Network | ||
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