how_to:rules_for_design_practice
A collection of Rules for and from Design Practice
The following rules are a collection of statements that I worshipped over the years. Sometimes pretty challenging but I strongly believe in those:
- Just talking is not enough
- Learning through visualisation, hands-on experimentalism, and creating quick prototypes
- Be integer
- Have a spirit of goodness
- Make a plan…
- Stay focus on topic
- Follow the Vitruvian Virtues (Utilitas, Venustas, Firmitas)…
- Tell visual Stories (Felix's PPiPP principle ⇒ Put Pictures into your
Power PointPresentation) - Work interdisciplinary
- Be ready to say no
- Stay open-minded
- Make your workspace a Living Art Memoria (as a technique of remembering)
- Structure your data
- Back-up
- Practice design – not decoration
- The No Asshole Rule (see also picture below)
Don’t work for assholes. Don’t work with assholes. Poster by Erik Spiekermann. 98€.
The list below shows a collection of rules that I heard/read more than two times at least. I agree with most of them…
- Keep it simple, stupid (the KISS principle)
- The unspectacular things are the important things (Dieter Rams)
- Ask Why/reflect
- Form teams
- Be a hard worker
- Create an atmosphere of debate and a culture of constructive controversy (ART+COM Studios)
- Make the world a much better place, by design, in every moment
- Encourage wild ideas
- Have an eye on the future
- Have a passion for change
- Trust your colleagues, share challenge and responsibility (ART+COM Studios)
- Share experiences, knowledge and results, internally and externally (ART+COM Studios)
- Stay motivated to experiment
- Build on the experience of others
- Failing means learning
- Venture outside the box ⇒ Forget about the box!
- Play and Enquire
- Enjoy collaborative Ideation
- Create more value then you capture
- Fail often to succeed sooner
- Chaos can be constructive
- Have the courage to fail (ART+COM Studios)
- Rapid (!) prototyping
- Have an identifiable attitude (ART+COM Studios)
- Break rules only if you know them (ART+COM Studios)
- Do things nobody has done before
- DIY
- Teach (ART+COM Studios)
- Take risks
- Have an eye on design
- Anyone who has nothing to communicate looks for style, anyone who lives by materialism honours the spirit , anyone who does business is furthering culture. (Otl Aicher)
- Develop your professional skills
- Cross borders
- Support and be supported
- Network
/var/www/vhosts/hardmood.info/httpdocs/data/pages/how_to/rules_for_design_practice.txt · Last modified: 2024/06/28 19:09 by 127.0.0.1